Narrative: concept frontiers
I believe we were too relaxed about the criteria for what contributes to Narrative. The original mindset was that any sound exploration that could 'tell' how things were evolving or the interpretation of NPC on past and present events could fit. Indirectly this would apply to the macro-Emotional Script too.
Meanwhile we recognize that such loose definition would eventually leave very few outside.
So, in order to make the card usefull, we are considering narrowing the definition to those explorations that more pragmatically build the prose of the game.