|The card's front face||The card's back face|
|Low profile behaviours that include adopting a small soundprint.|
Consequent Sound , Anticipation , Emotional Script .
Sound Suppressing , Sound Decoys , Eavesdropping .
Footsteps , Character Soundprint , Unaware NPC , Suspicious NPC , Seeking for PC .
Sound plays a special role in Stealth actions: the sound associated to the PC's actions is relevant for the gameplay (that means Consequent Sound), namely in terms of the reaction of the NPC. Games of the Stealth genre (or sub-genre) make an extensive use of such explorations.
Being able to perform Stealth actions implies that it is possible to adopt a low profile behaviour in order to avoid unwanted attention. That calls for a proper design of the Character's Soundprint, which, for instance, depends on the magnitude of the movements. Footsteps, in particular, are usually explored with that purpose.
Using modifiers to conceal the sound of the PC's actions (Sound Suppressing) may also be integrated as part of the gameplay.
Stevens, R., & Raybould, D. (2011, p. 122). The game audio tutorial a practical guide to creating and implementing sound and music for interactive games. Burlington, MA: Focal Press/Elesevier.