Difference between revisions of "Sing to Act"

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| ex1=<mt p="SingToAct" g="Spore" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex1=<mt p="SingToAct" g="Spore" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
| ex2=<mt p="SingToAct" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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| ex2=<mt p="SingToAct" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">The patapons can invoke miracles by performing the corresponding song. These songs are progressively learned ([[Levelled Performance]]) and consist of playing a score using the drums.</mt>
| ex3=<mt p="SingToAct" g="LocoRoco" altg="Loco Roco" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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| ex3=<mt p="SingToAct" g="LocoRoco" altg="Loco Roco" w="{{R16by9W}}" h="{{R16by9H}}">Naija can both sing the single note that resonates with a certain entity, in order to
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trigger some behaviour (like releasing an item), and she can also sing songs that are unlocked along the game and that give her special abilities.</mt>
 
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Revision as of 15:35, 18 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

Performing songs to achieve a purpose.

Relationships

Context:
Consequent Sound , Make Sound not War .
May relate to:
Genre File:M385px-Genre-front-v20.png.
May imply:
Sound Input .

Description

Some games feature the ability to Sing to Act, as part of the Gameplay. This kind of exploration unfolds new opportunities in terms of the interaction with the environment. Some of them include the design of alternatives to the "classic" belligerent approaches (Make Sound not War), which in turn may have interesting effects in terms of the Emotional Script.

Being able to influence the game world and/or its inhabitants through the a PC's acoustic behaviour (Consequent Sound) contributes to augment the multimodal coherence, and to characterise the game world in a way that all entities don't behave as if they were sound insensitive.

A particular case which we are addressing separately as a different design pattern is Pitch Gameplay. Whilst in the case of Pitch Gameplay it is the performance of singing itself that is in focus (namely the evaluation accuracy of such performance), in the case of Sing to Act the act of singing is semantic instead, and it works as the means to achieve an end that is collateral to the act of singing. That is why, although it may be interesting that Sing to Act is performed through actual Sound Input, that is not a fundamental.

Examples

Journey [not yet released]:
Aquaria:
Spore:
Patapon: The patapons can invoke miracles by performing the corresponding song. These songs are progressively learned (Levelled Performance) and consist of playing a score using the drums.
Loco Roco: Naija can both sing the single note that resonates with a certain entity, in order to trigger some behaviour (like releasing an item), and she can also sing songs that are unlocked along the game and that give her special abilities.
[show less examples...]



SingToAct-front-v10.pngSingToAct-back-v10.png