|The card's front face||The card's back face|
|Utterances associated to physical actions or conditions.|
Many contexts, including:
Character Soundprint , Awareness , Ouch! , Shout and Yell , Emotional Script , Signature , ....
May Relate to:
Breath , Footsteps .
Makes use of:
Foley , Dialogue .
Grunts effectively convey a wide range of messages, evidencing effort, attesting that a certain type of action is potentially damaging, notifying actual damage (see Ouch! for that particular exploration), conferring aliveness to the character (that otherwise may be mute during all the game), conveying short messages (e.g., "Uh? Hmm..."), accompanying the Engagement in a fighting (battle cry, kiai, as used in real martial arts), etc. Grunts also integrate some of the solutions to implement the Awareness for proximity and alert status of opponents.
The relation between grunting and physical performance has been discussed in other domains:
- professional tennis is one notorious case [pending: ref];
- kiai in martial arts [pending: ref].