|| The card's front face
|| The card's back face
|Perceptible sound of breathing.
Character Soundprint , Awareness , Emotional Script , Entrainment .
Makes use of:
Breath is one possible component of the Character Soundprint that can message particular circumstances, such as fatigue, stress, and pain. Uneasy breath is often complemented by Grunts synchronized with (and possibly replacing) exhalation.
Unlike Footsteps (arguably the most prevalent component of Character Soundprint), Breath is not constantly heard. It is "triggered" by meaningful associations such as hard movement, injury, and emotional situations. This exceptional appearance makes it more noticeable and effective in signalling such associations.
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to augment the perception of distress.
In this game Breath
is highly naturalist and effective in terms of the Emotional Script
. All the complexity of timings and intensities of breath holding, sonorous exhalations and Grunts
, characterize very efficiently the movements and support an Entrainment
that allows the game to be felt in first-person.
A case of usage of the sound of Breath not exactly to represent the PC's actual breathing but to characterize a context in terms of the Emotional Script